Showing posts with label clans. Show all posts
Showing posts with label clans. Show all posts

Saturday, December 31, 2011

Clan Notes: Green Flames


Clan Green Flame


Climate: Eastern most part of the world in dense forests
Clan Structure: The Green Flame dia and its two other ji clans are unique compared to the dia in drakkhani society. Why? Because they are the only dia groups that practice and heavily encourage the use of magic and magical craft.

These drakkhani inhabit forests east ward of the Kalijani and their territories. This was once high elf territory but over the centuries is became inhabited by wood or arboreal elves which are much more feral than the more ‘domesticated’ mountain elves. It’s also home to wild wood dragons, the only species of dragon that has not been hunted down to extinction, save the tundra wyrms of the far north where the Wintervale live.

The Green Flame has two other ji families that branch off from the main family. The Malachite dia lives north east while the Jade Claws live south of them. The Jade Claws often share territory with the monokiri or unicorn fauns that inhabit the woodlands. They trade with them often gaining materials that most other sapient races in Roannorra can’t obtain legally (hair, chips of alicorn…).

As previously stated they are clan of mages. While in general the clan operates much like a typical drakkhani dia (children are raised communally, there is a council of elders, and they migrate) however unlike the animistic traditions of most dia, these clans study high and ceremonial magic. The operate schools teaching elf and human alike on elemental spell casting. There are three main schools that they run. The main family teaches basic conjuration and elemental working. Jade Claws are more like druids. They use elemental magic to care for gardens, and use herbal working. Malachite is more ceremonial mages they use alchemy to enchant weapons and armor. They are also the only clan that writes down their tomes and spell working in the Common language; they often trade these books with human mage collages for their materials and spells. Their school have been regarded the hub of the magical world. Many young magicians and mages educate themselves by venturing to the Malachite school to hone their skills.

However there is a dark side. The Malachite often preforms human sacrifices. These are never witnessed outside of their main aerie and very few humans know about it. These sacrifices are a great honor to some humans who are often raised to be an offering to the High Goddess. The humans raised to be sacrifices are always orphans and are willing offerings.

The Green Flames have blue eyes and deep green to sage green skin. The have brown striping down their backs and arms; also they have bifurcated tails. A unique anomaly for drakkhani; horns and talons are dark yellow hair is brown or black. They also wear clothing, because of the various races they teach. It’s a not out of modesty but an act of comfort to the other races. In their own private aeries they are unclothed as usual. Their emblem is a green flame with a pentacle in the middle. Jade Claws have three flames and the Malachite have a seven pointed star instead of a pentacle in their flame.

The name Green Flame is play on their magic. The can use a spell to turn their fire breath, green for a short period of time.

Clan allies and foes: They are tense with the Sunwings west of them. But have decent relations with Glasswings. They are not fond of mountain elves but will educate wood elves and humans. They are not fond of human warriors.

Thursday, July 28, 2011

Clan Notes: Blue Fangs


Clan Name Blue Fangs

Climate Marshes and thick swampy areas

Clan Structure Xenoanthropologists have been studying the dense Southern Swamp for several decades. It's a massive ecological wonderland, with various species of animal and plants adapted for this unique environment. Many species of plants have been recorded that acted as a evolutionary links between their cousins up north. Blue Fangs have been a similar missing link.

Getting data from the Blue Fang dia has been very laborious. Naturally aggressive towards humans the only race they will keep contact outside of their own is oddly elves this is unusual as most of the drakkhani people have a long standing grudge against them. But the Blue Fangs lack that lingering hate among the, this was perfect for a mountain elf named Lichen Twobranch, a senior xenoanthropologist who took root with the dia and has been studying them ever since.

According to Dr. Twobranch, the Blue Fangs showed many vestigial behaviors and xenobiologist Dr Cranefeather, have had the honor of dissecting one and noticed a vestigial organ that dragons originally had several million years ago. This was a major fine in the field of xenobiology. Humans have been wondering for ages what caused the split between Draco Magnificant and Alfir Dracis. Many scientists have had several theories, many include a more scientific look at the drakkhani creation myth. One scientist suggested that drakkhani might not be related to elves at all, but were at one point some sort of synapsid, that was a kind of proto-dragon that moved on a different evolutionary path. The only reason they have similar genes and traits with the alfir species is because of a recent connection that caused that link-up. However, we're getting of topic.

The Blue Fangs have some left-overs from their prehistoric days making them the oldest dia known. They are considered backwards by most clans and thus, they are not well liked by most clans. However the main problem is not because of their “backwards” culture but because of their relationship with elves. This ends up being a major problem for most drakkhani because their own personal feud.

The clan practice many traditions that are very much the same as their cousin clans. However some traditions are considered “barbaric” by most of the northern dias. One of them is a from of ritualized mounting during the rut. A young man is held down as an older male grinds up from behind. This is only lasts a second and there is no phallus being exposed, never the less though most clans find this cruel and obscene. Humans on the other hand wonder if this was a proto-behavior done by dragons. A form of dominance mating. No one knows for sure.

Survival in the Blue Fangs is tough, they live in a dangerous world with swamp-wyrms massive river whales and sharks. They are not the top predators and live on a knife's edge. Most hatchlings do not survive until adulthood among the Blue Fangs, because of this, most hatchlings are supervised by older members of their creh until they are big enough to deal with the super predators.

The Blue Fang's emblem is the great fish, a staple among their dia, their main phenotype is green with sage mottling, they have fins in their head and tail horns are gray and they have brown eyes and hair. Common mutations have been, over bites and webbing. They are the only clan that have wings meant for both flight and swimming.

Clan allies and foes Most clans do not tangle with the Blue Fangs however it has been observed that they have some loose ties with the Greenflame and Sunwings.

Thursday, April 14, 2011

Clan Notes: Stormwake and Clan Kalijani


Clan Name Stormewake Subclans: Hailborn and Squallriders

Climate Mountains and deep valleys

Clan Structure This clan is often called the “Clan of Raiders” or aka “Viking Drakkhani” Violent and dominating. The Stormwake and their Ji (or sister clans) tend to take over and eliminate other sentient territories, except territories belonging to drakkhani. They are a strong and hard-boiled clan with a love of adventure and family. They tend very xenophobic and have the worse relationships with humans and loathe elves. The Stormwake as a whole tend to expand territories during the cold winters and ambush small human villages raiding and setting them on fire. Spring they return to their main aeries and simply watch over their lands. They are vicious to outsiders and will slaughter trespassers

Sister clans from the Main dia are the Squallriders which tend to be less violent than they mother clan and leave humans alone but will slaughter elves on sight. Hailborn are reclusive and tend not to expand territories during winter but will guard lands with fervor. They have deep love of their clan and people and are the first ones to defend fellow clans from attack. Because of this despite tense relations with Galesong and Glasswing, most clans tend to tolerate Stormwake because of their proud and fraternistic manners. Glasswing and Galesong's own personal dislike to Stormwake is because of territorial disputes and resources. (Hence why Glasswing dislike Squallriders, it's because they are kinda taking up all the good spots to grow crops)

They get their names from they fact that they ride with the winds that bring storms and blizzards and their deep “rollcloud” colored skin. Squallriders tend to have decent relationships with humans around their territory. Humans leave them alone and they leave them alone. They also protect these villages from elves and in return humans often trade for this service with iron ore to make weapons. Because of this humans tend to tolerate the Squallriders.

Clan emblem is the lighting wheel, Hailborn will have one with a pentacle in the middle, Squallriders will have all black lighting bolts.

Stormwake have gray skin and white horns/talons. Hair deep black and they have rich blue eyes. Haliborn often have black mottling on skin. Squallriders have dark lavender skin or lavender mottling.
Clan allies and foes Glasswing and Galesong tend to have ground disputes, but good relationships all around.




Clan Name Kalijani, Ji: Riverstar and Clearstream
Drakkhani Name Taa'ju 'whistle click' (Canyon dwellers)
Climate Dry climates near gorges and canyons, steppes and plains

Clan Structure This dia tends to be the most gregarious and out going of the drakkhani people. The are primarily fishers with a love of flying in their canyon homes. They are also known for their body modification and piercings. They are very friendly and open with humans making this the primary place for scientists to study drakkhani.

There are many theories on why this dia tends to be open with humans the most. The most popular is the fact that humans taught the clan how to fish and use nets. Also at one point human settlements blended in with main Kalijani roosts forming tight relations with them. However after two centuries the human villages that made their homes on top of the canyons where the clan lived have left. Despite that, the Kalijani are still friendly to the nomads that pass through there is even been a rumor that his clan has raised human children along side their own hatchlings. Kalijani is human word, meaning “Canyon Dragon” the Kalijani adopted that word as their name and humans call themselves Ya'hi 'click' “Dragon friend”

Their symbiotic relationship with humans in their territory has been a model of xeno/anthro relations to anthropologists wanting to see if it's possible for humans to live and commune with sentients outside of their species. Scientists found that in order for humans and drakkhani to have meaningful and strong ties you need to start educating them young. As infants humans played with drakkhani hatchlings, and were educated with them. Over the years those relations continued onwards into adult hood. However there are restrictions. Humans are forbidden to take drakkhani spouses and sex with a drakkhani is still considered somewhat taboo. Adult humans are not allowed in rookery as well and only very few can witness hatchings.

Their relationships with the elves however are not good at all. They have a very heated feud with the mountain elves in their territory and the Bluefangs. The elven feud is not surprising because of the poaching of eggs. Humans also have tense relationship with elves but not as strong as the Kalijani for some reason. Historians believe that the elves don't persecute the humans on top of the canyons where the clan lives and leave them alone. However to the Ya'hi tribes, the robbing of eggs is the same as robbing their own children and like the Kalijani the Ya'hi will kill an elf on sight. What made their hate so brutal is when the Yotaa Incident happened which happened a century ago.

Yotaa was a female Riverstar that lived with her clan in a gorge network not to fair where a caravan of mountain elves pass though. These elves come from a ancient family that often hunted the imperial dragons. Traditionally they would have young men take a dragon while in heat and mate with it to come of age. Yotaa was hunting on top of the gorge when the family caught her and brutally gang raped her. When the her Riverstar found out they went into a rage and slaughtered the caravan. When word of the rape passed through the other Kalijani clans. Their tense relationship with elves became a deadly blood feud. Since then elves try to avoid the territories as much as possible. Seeing their emblem, the waterfall, will have them trembling.

The rivalry with Bluefangs is mostly petty arguments over territories and them “mucking our rivers” while it's considered bad fight. It's not as deadly as their war against elves. Bluefangs tend to also be wary around Clearstream because they tend to be the most violent around them. Their personality relationship with humans and elves is a working example of their personality. Kalijani are the most generous and loving towards those they considered their allies but will be the most merciless towards their enemies. They also tend to hold grudges for centuries.

Kalijani have tan skin and brown horns and talons. They also have green eyes and red hair or blond. They are primarily fishers.


Clan allies and foesThe have a bad rivalry with the Bluefangs especially with the Clearstream ji. They have an excellent relationship with the Rautaun.

Thursday, March 31, 2011

Clan notes: Sunwings





Clan Sunwings

Climate Plateaus and scrub lands
Clan Structure This dia is rather small in size compared to the other vastly larger ones that have multiple roosting sites and territories. There has been only two Sunwing aeries. Aeries being the place where a clan lives and communes. This explains their insular and very reclusive nature. They are one of the most shiest and skittish clans next to the almost extinct Wintervale dia.

The humans have been calling them “Sunwing” because of their yellow skin, though their drakkhani name means “Sun-touched.” it's not because of their yellow and brown coloring. Sunwings are a clan of seers and diviners. The phrase “sun-touched” is a drakkhani idiom meaning “struck by the light” or “seized by knowing.” It's a concept based on the idea that the sun god touched seers giving them prophetic knowledge. They gift of prophetic visions is heritage passing on from parent to child. Not all of the clan have the gift of Second Sight but for every nine mundane Sunwings there is a one that has the Sight. Seers are trained in their own creh and often act as aids and guides to members of their clan. Other will travel joining other clans and acting also as advisers. Many other mundane Sunwings learn bone casting and stone reading and other forms of divination.

Scientists are fascinated by this clan and a handful of anthropologists have had the honor of walking among them. They discovered that this clan prophetic gifts come in the form of epileptic seizures. This disorder is passed on from generation to generation and the seizures range anywhere from mild, spasmodic twitching to full granmal tremors. Most of the clan is epileptic much to the amazement of human neurologists who are wondering how the clan can function with many of them with seizures. The anthropologist Renee March, have spent ten years among the clan and says:
The visions come in the form of seizures, a clanmate would often pause with eyes rolled back and jaw clenched. It will only happen for a moment before he comes lucid and will report that he saw something, these visions are about 90% accurate much to my astounding. The oracular seizures are the most common, but I have see a young hatchling around four or five years old go into full body tremors. She was just coming into her gifts when one evening she reported of a headache before going limp and falling on the ground in violent tremors. Released from her violent seizing she told her elders that an elven squad are heading to the roost.

She was right.

Scientists are baffled on why the visions are so accurate. It's still unknown. Scientists have been calling this unique form of epilepsy “Caesarian Epilepsy” after Julius Caesar, who also had epilepsy and was believed to be talking to the gods. More traditional epilepsy (Anthros Epilepsy) is often found within the drakkhani clans. This does not have visions follow and it often causes irreversible brain damage. Drakkhani reported with AE do not make it to adulthood. CE because of it's more mild manifestation (it's highly uncommon for granmal seizures to manifest with CE) does not cause the massive damage with AE. AE also appears at birth, but CE symptoms appear at age 10-11. However Sunwing with CE often have more long term problems. Most develop dementia and scizo-typal disorders. They also develop Diviner's Psychosis, or Ricker's Syndrome colloquially known by humans as “seer's madness.” Ricker's Syndrome has been found in mostly with human oracles and elven seers. It was thought to be an elven disorder but now it's been reported to be a disorder that been diagnosis with CE. Ricker's Syndrome appears in the form of prophetic hallucinations and severe night-terrors couple with insomnia and severe paranoia and rage episodes. With drakkhani with Ricker's Syndrome are most always Sunwings and many of them need care for the rest of their lives. Ricker's Syndrome appears around mid-age around age 35-60. They will slowly stop recognizing their reality and will loose all cognitive thought. The final stages of Ricker's Syndrome is complete disconnect with reality and full dementia.

Heartbreaking that is, Ricker's Syndrome is not common and the disorder is treatable. Sunwings care and love their clanmates with mental disorders and tend to be the most sensitive to sentients with mental illnesses. Flying, seer are partner with clanmantes that can watch them catching them if they start seizing in the air. Modern Sunwings in Nirvana City run the Xenokin Mental Health Institution, and provide treatment to any xenokin that need it and free therapy.

Sunwings have an interesting phenotype. They are yellow with brown mottling allowing them to blend into their rocky landscape. Originally, anthropologists are now discovering is that the Sunwings were once TWO clans. The second being the Blood Talons. Which they got their name from their dark red/rust colored talons. They assimilated into the Sunwings and are considered extinct except for Sunwings infants that are hatched with blood red horns and talons. They normally have butter yellow horns and green eyes.

They are feared among humans and have a highly unstable relationship with them. Humans believe that they are all insane. Sunwings are also relatively peaceful and have only basic weapons. They also do not migrate and stay in their territory all year around.

Clan emblem is the all seeing sun.

Clan allies and foes They are friends with Glasswings and Rautaun, however they are feared by the Greenflame clan and the Lunaughti clan.

Clan Notes: Galesongs


Clan: Galesong

Climate: Mountains and Highlands
Clan Structure: Basic with an emphasis on training and raising shamans/mages

This clan while having many stereotypical behaviors of a drakkhani clan, has a interesting emphasis with music and history. The Galesongs have been remarked as the “Clan of bards” by elves and humans alike other drakkhani call them “uru'haa*whisle chirp*” or, 'The family that sings of memories”. Song is an important part of Galesong traditions. While many clans or dia have a love of music and storytelling. It's considered a cultural norm within Galesong society. Even before hatching, unborn drakkhani hear the whisper-songs from their caregivers. Since hatching they are often sung too and learn to recite simple poems and verses. As they get older the decided whether to train to be come a “Song-Teller” or a bard a simple working member of the clan. This decision is made by the child alone while adults may influence in Galesong culture children are respected when it comes to learning the art of bardcraft. It's their choice and theirs alone.

Hatchlings that are trained to be bards study and learn the history of their people, memorize songs and stories and once they come of age they often journey into the wide world to hone their gift. The often return from their “Year of Wandering” wiser and more assured. Some Galesongs stay with other clans others after their Wandering stay with humans...speaking of which

Galesongs like the Glassings have a working and very respected relationship with humans. They make magical instruments which they trade with humans in the villages below. The Galesongs often protect these villages from brigands and raiders. They are one of the very few human friendly clans.

Bards often sing magic spells and rites to different deities. Their clan emblem is the Harp.

Modern Galesongs while different than their wild cousins, often have a love for music and many Galesongs get into the music industry or become writers. For our brothers Lucian and Taajah, they too have a love for music and poetry. Lucian writes poetry in drakkhani and often publishes it. Taajah, learned how to play the guitar and is good at it. These two however are not bards but the love of music and art is in their blood. (Lucian is a geomancer and Taajah is a summoner)

Galesongs are dualistic in coloring. Light phase have white horns brown hair and gold skin. Dark phase has black horns brown hair and purple skin. Eyes can be green or blue. Mutations are tail spines, and marbling of skin. The skin would have solid tone while veins of an alternating color (for instance a light phase Galesong with purple streaks) breeding with Greenflames have produced Galesongs with spines on their arms.

Clan allies Glasswings, Greenflames
Clan foes Bluefangs Stormwake (The whole dia)

Tuesday, March 29, 2011

Clan Notes: Glasswings



Clan: Glasswing

Climate: Hilly and wooded areas
Clan structure: Basic in design they have a traditional Clan Father/Mother a council of elders and crehs for the young unmated adults.

The Glasswing clan is as classic as you can get within the drakkhani culture. Their clan behavior is used as a model to understand how clans operate and behave as well as a standard to compare other clans too. They are lead by a Clan mother and Clan father who govern the clan's habits and lifestyle. They work as a team deciding who will hunt, fish, guard the nests and educate the hatchlings. They are incredibly important for the clan to keep things consistent and balance. A council of elders act like advisers to situations and circumstances that need more insight and investigation.

The clan has crehs or bachelor groups of young drakkhani that is separated by sex. This prevents over breeding and dominance behaviors from both sexes (males specifically because of their rutting). The clan is semi-hunter gatherer. They have plots of land that they grow corn and wheat for bread in the winter and raise livestock, however during the winter the clan migrates.

Glasswings are specialized in archery. They have well crafted bows and throwing weapons like atlatals. They are also well accomplished aerial archers and have special bows that are light and easy to use. They are well versed in aerial combat. They have decent relationships with humans around their territory and trade their bows for their steel weapons.

As far as religious practices go, Glasswings have a shaman (makh'haa or God-Priest) shamans are picked as young hatchlings to be raised in the mystic arts, they often have some defect or anomaly that makes them unique (like hetrochromatic eyes, mottling on skin, being a twin, being intersexed etc). They are considered 'marked' by the gods to be their intercessor and are treated with respect.

Glasswings have gold to dark brown eyes blond to wheat colored hair and skin that is pale blue to dark purple. Horns are white. Common mutations are hetrochromatic eyes, albinism and missing horns. Having turquoise eyes are another mutation but caused by breading with Yu'taka drakkhani.

Clan emblem is the winged dagger.

Clan allies are the Galesongs, Sunwings and the Rautaun Clan foes are the Bluefangs and the Squallrider clan (sub-clan of the Stormwake)